Trade & Economics
Resources gathered from the interiors are transported throughout the nation to major trade hubs then either exported or used internally, funding the economy much like the real world. It can be influenced or controlled based on the government policy. Resources are distributed throughout the map in nodes within each pixel. A pixel may have multiple resources, however only one can be extracted at a time. All cities have supply and demand which are affected by the amount and type of population as well as the available resources. Pops will always need food, however what types of food and how much is affected by their class. Furthermore construction and manufacturing requires various raw resources, which must be produced by craftsmen and the costs of which are dependent on the type goods. These goods have different values, demands and requirements for production. Construction also requires various raw resources such as lumber or stone.
These resources are also used to fulfil the nation’s needs, the government’s requirements, and for trade to fill coffers. Depending on government economic stances, these can be diverted between affecting the happiness factions with interests in the sectors. Furthermore certain goods may cause massive amounts of unrest if in low supply such as food like grain especially if there is a major disparity between classes. Demand will also change based on religion and the cultural zeitgeist like the rise of coffee, tea, tobacco and chocolate. Products may also steeply loose demand based upon whether they become obsolete such as bronze being replaced by iron. When a major amount of people work in a specific trade, two things happen. First they, form a guild and thus through working together increase price and gain power. Second, a center of production forms and causes more people to come work in the guilds causing larger and more efficient product attracting more people. This causes a positive feedback loop of wealth and efficiency.